Showing posts with label artist interview. Show all posts
Showing posts with label artist interview. Show all posts

Wednesday, April 22, 2015

Artist Appreciation: Interview with Apple Atti of the Farmland Monsters



Hello Everyone! Welcome to my second Artist Appreciation interview. This time around, the artist that is featured is an artist I recently met at Sakura-con 2015, Apple Atti, the creator of the Farmland Monsters. 
I recently mentioned them on my Sakura-con Part 2 blog post that includes pictures of their booth space.
Out of all the artists I had a chance to admire, Apple Atti was most memorable!





Me: Who are you and what do you do?
Apple Atti: My name is Atticus Diablo Waller, but most folks call me Atti! I'm a super-sincere, neurotic Canadian-American manic pixie dream trans girl living in Seattle, Washington, USA. I do a lot of things (sing, dance, draw, play Pokémon, make music, make comics, write stories and poetry, etc.) but my main passions are 1) practicing unconditional love and radical honesty, and 2) obsessing over monsters. When I'm not ravenously searching for new creature design artwork, creature design books, or kaiju toys for my collection, I'm usually working on Farmland Monsters, my original monster encyclopedia project that I've been working on since 1999, when I was nine years old. I haven't changed much, and I'm proud to be continuing the work of my child-self.
Me: Why do you do what you do?
Apple Atti: I do what I do because of a combination of being obsessed and fortunate. Thanks to the support of amazing friends and family, I've been able to live a stable life and be who I naturally am, and that frees me up to let my mind wander and get fixated on stories and weird creatures.


Me: How do you work?
Apple Atti: Most of my drawings begin as a concept—either as an idea of something I want to see in the world, or as an illustration for a story in my head. I rarely doodle without something specific in mind.

Mold Ogres
This picture shows a scene from my passion project, Farmland Monsters: 
a multi-generational family of mold ogres enjoying sunset in the 
Meadowlands. 
I originally designed these monsters in a sketchbook that I filled in 
one week to give to an artist I admired. He ended up not taking 
the sketchbook, so I took it home again and made something of the 
creatures I'd drawn in it, scanning my pen sketches from the 
book into Photoshop and building up this piece around them. 
Creating this finished scene was relaxing and fun
because the colours here are a favourite combination. I've been using 
since I was a child, so I felt familiar with them already.

If I'm drawing a stand-alone character, I usually either begin drawing right in Photoshop, or I use pen and paper for my line art. I never use pencil, so sometimes I draw the same character hundreds of times, trying to get the perfect line art without a sketch. I don't know why I do that. It's just how I've always worked. Once I've finished the line art, I scan it, clean the scan, and I always colour my drawings digitally. If I'm drawing a more complex piece, with scenery, I usually do a rough thumbnail sketch of the layout in pen, scan it, trace the scan in Photoshop, and then clean up the trace and add colour. I often combine methods and digitally drop standalone character drawings into separate scenery drawings.

In Photoshop, I rarely use more than four layers: a line art layer, a mask layer for line colour, a fill colour/shadow layer, and a low-opacity layer for highlights or additional shadows.

From start to finish, I usually take somewhere between 5 and 24 hours of actual drawing to complete a piece, but I stretch that out by taking lots of breaks—it's hard for me to do one thing for more than 2 hours at a time, so I either take lots of breaks or, if I'm smart, work on several different projects at once so I can jump between them when I get antsy. I drew a comic about my distracted drawing process once: appleatti.tumblr.com/post/109832819524


Me: Would you consider yourself a full-time artist? If yes, what are the joys and struggles that you have experienced in choosing that career? If not, what is your full-time career and how much does your artist side integrate in your life?
Apple Atti: I do art all the time, but not professionally. I used to do freelance graphic design, but while compromising with clients' needs can be a stimulating challenge, it's also exhausting. These days, I work full time from home as a customer support specialist at an online education company. Working from home means that during my breaks I have all my art supplies with me and can spend little moments drawing—and I can even practice singing! This, along with the encouragement, support, collaboration and inspiration I get from tumblr followers and the art club I'm a part of (club-crab.tumblr.com), has made art almost as big a part of my daily life in my mid-20's as it was when I was a homeschooling teenager.
In Aldo's Bag
This picture shows another character from Farmland Monsters, Aldo the Blue Witch, and the myriad contents
of their traveling bag. I always love seeing people draw the contents of their handbag, and I thought it'd be fun
to try with a fictional character. While the sheer amount of linework in this piece was time-consuming to
complete, it was very meditative to come up with each item as I went along, fitting them together like puzzle
pieces. Many of the items shown were invented for this piece, but a fair number of them already have a secret
significance to the Farmland Monsters world. Originally, this piece was much more colourful, but it felt incoherent
that way, so with a lot of help from my younger sister Soraya, I narrowed the colours down to blue and yellow
(and their mix, green). Working with so few colours was a real challenge for me, but I like the finished result!


Me: How has your practice change over time/How has your style changed?
Apple Atti: My artwork has always been primarily focused on character/creature design (my first recorded drawings were of flamingoes and frogs). By the time I was twelve, I had an meticulously simple character design style with rounded shapes, designs boiled down to minimal elements, and a total focus on cuteness. I saw this streamlined style as "striving for perfection", but eventually realized how limiting it was. At 14, I realized while making Halloween decorations that I was incapable of drawing anything frightening, and with years of practice taught myself to draw hideous creatures as well. My style lost some simplicity in the process, but I still preferred more artificially honed designs to free-form, organic ones. Then I went to design school, and emerged exhausted by the rigour of design, and desiring less polished work. For a year or two, my art was little more than frustrated scribbles, but eventually I developed a more relaxed style that still made use of my steady curving lines and blend of horror and kawaii. Right now, I'm practicing integrating scenery into my drawings, instead of always placing characters on stark white backgrounds. No matter what I draw, though, a major focus of mine has always been getting lost in the small details and finding a
meditative state.
Sale of a Plains Beast
This picture shows another scene from my Farmland Monsters project:
a family of Hin attempting to sell a massive Plainsbeast to another
Hin individual on the plains of the Manibodan steppe. This piece started
as a rough pen sketch of the Plainsbeast alone, which I scanned and built
around. Finishing the linework was a normal five-hour job, but the
difficulty of balancing so many soft and similar colours, while attempting
 to let the foreground stand out and the background fade into the distance,
proved difficult for me and dragged the creation of this piece on for over
 24 hours of drawing time. My favourite parts of this piece are small
 details, like the faint lightning and arguing kaiju behind the mountains.

Me: What themes do you pursue/What is the inspiration or story behind your art style?
Apple Atti: My style is a result of striving to express life, movement, and emotion without being too hard on myself or striving for realism, and of growing up using pens instead of pencils and therefore being unable to erase or revise. It's also hugely influenced by my friends and family. If you like my work, I suggest exploring the work of my friends, tumblr users guinnesswalleranimation, butterbeanbun, llliq, qt-milk, gumdropghost, tuesday-cat, huliia, checkok, hpdoodles, ambafius, vavarazzi, skronked, and caplori. I'm sure there's more I'm forgetting here, too... >_<

Major themes in my work are biology and ecology. When I say I'm interested in character design, a huge part of that is the concepts and stories behind each character. My passion project, farmland monsters (farmlandmonsters.com) became an encyclopedia because I can't draw a monster without fantasizing about its life cycle and role in an ecosystem. Farmland Monsters is comprised of countless stories of individual creatures and people that I've woven together into a complex and integrated world. I look forward to eventually sharing everything from fantasy biology essays to epic creation myths through this project.


Me: What’s your favourite of your own art work/which print means the most to you?
Apple Atti: The artwork that means the most to me is still in progress—it's the world of Farmland Monsters as a whole, and all the drawings and writing that will go into it. I've only just started publishing that, but there's over 800 monsters, characters, and myths lined up to be released.

In terms of individual drawings, the varied and dramatic reactions people have had to my drawing of Venusaur (appleatti.tumblr.com/post/83489491523) have made it close to my heart.

Aside from that, I'm usually most proud of whatever I drew in the last month or so. Right now, that's prints like "Mold Ogres" (appleatti.tumblr.com/post/115997312774) and "In Aldo's Bag" (appleatti.tumblr.com/post/115770379015), and standalone character illustrations for Farmland Monsters, like my drawings for Yaia (farmlandmonsters.tumblr.com/post/115475521496) and Olgooey-Khorkloy (farmlandmonsters.tumblr.com/post/116481332806).



Me: Describe a real-life situation that inspired you?
Apple Atti: When I was in the final quarter of design school, I went to get my portfolio professionally reviewed, but hadn't received my business cards back from my printers yet. Panicking, I improvised and hand-drew a bunch of business cards, which I gave out to each reviewer at the portfolio review event. Everyone commented on them, and some of the reviewers made it to my end-of-quarter portfolio show, still remembered those cards, and preferred them to my printed business cards. To this day, I hand-draw all of my business cards instead of printing them. A lot of inspiration comes from mistakes like that.


Me: Why art?
Apple Atti: I have an extremely broad definition of art, so I kind of see it as an inherent part of human life. To me, art is essentially the act of a human reinterpreting their experiences, surroundings, and thoughts through acts of creation—and sometimes, the reinterpretation itself is what's created (as with found art). I make art to entertain myself, to communicate, and to comment on what interests me and on the correlations I draw between different concepts.

Yaia
This animated gif of Yaia, the giant decapitated space giant in
whose flooded brainpan the Farmland Monsters live, was
something I drew for the front page of farmlandmonsters.com.
I've gone through dozens of redesigns of the planet for this project
over the past 16 years, and was inspired to set it on a giant head
after seeing the trailer for the film Guardians of the Galaxy.
Most of the planet's previous designs have left their mark on the
final, but the details of how are something I'll have to reveal later...
The "floating head" concept went through many iterations as well,
but I love drawing folds of fat, and felt this robust shape
looked bountiful and welcoming.


Me: What is your artistic outlook on life?
Apple Atti: I think of the artistic outlook as a great sister to the scientific outlook on life—or possibly an alternate form of it.
A scientific mind is driven by a curiosity about what's out there and how it works and came to be, and as it learns more, it's inspired by the correlations between the things it learns to combine pieces of knowledge into tools for obtaining more knowledge.
An artistic mind is inspired by the things it learns to talk about and share knowledge and experience, and it's also fascinated not only by what is out there, but by what's not out there. An artistic outlook lets me go in between fact, weave around what I've learned, and imagine impossible things—but this fantastic theorizing can often feed back into a scientific outlook by suggesting experimental pathways beyond the immediately logical ones.


Me: What memorable responses have you had to your work?
Apple Atti: I love hearing people squeal, laugh, or retch when they see my Venusaur drawing, and it's always memorable to me when people like my original work more than my fan art. But the most impactful responses to my work have been from my friends and family, for example:
- My grandfather going so far as to financially support my art projects
- My sisters Guinness and Soraya counting me among the biggest influences on their early artistic development
- My friend Erin maintaining a correspondence with me for over a year, during which we wrote each other dozens of poems
- My friend Bunny being inspired in part by my drawings to break out of realism—they've since developed some truly fantastic creature designs
- My friend Miguel claiming me as his muse—honestly I don't think it's my drawings that lead him to say this, but I feel it had something to do with some form of my creative output.


Me: What do you dislike about your work?
Apple Atti: I dislike the areas in which my lack of skill blocks me from drawing what I have in mind. Right now, my biggest challenges are drawing human bodies and faces, and learning how to balance colour throughout images with high levels of detail and multiple layers of background scenery.


Me: What do you like about your work?
Apple Atti: I like how naturally I'm able to express a sense of life and movement in my drawings, and how smoothly and organically I'm able to produce lines. The latter is something I not only find nice to look at, but also find spiritual pleasure in producing. Putting a pen to paper and chasing a curving line in a single, fluid motion is so much fun.
003 Venusaur
This Venusaur was drawn for pkmnathon.tumblr.com. When I was a kid, I was really fascinated by Mitsuhiro Arita's illustration on the Base Set Venusaur trading card—it's stomach is so large that it's flat against the ground, and it had such solid rolls of flesh under its chin—it seemed monstrous in a way that really inspired me. Years later, when I drew this Venusaur, I remembered that and drew Venusaur overgrown and heavyset. As I kept trying to bring balance to the picture, I spread Venusaur's body further and further outwards until it became almost a puddle of Pokémon.

Me: What is your dream project?
Apple Atti: My monster encyclopedia, Farmland Monsters, has stood the test of time and become a childhood dream I'm fulfilling as an adult. I've been designing monsters and writing stories about their biology for the past sixteen years, and the world they live in has become so complex that it's hard to show restraint now that I'm finally sharing it. I hope that I can keep up with a weekly update schedule, and eventually demonstrate to my readers how every monster article is connected to dozens of others through a huge surrealistic ecosystem. If you're interested in this project, please visit farmlandmonsters.com, or follow farmlandmonsters.tumblr.com.


(✿◠‿◠) Special Offer (◡‿◡✿)

I've also written and illustrated a 16-page booklet introducing this project and some of its inhabitants, and I'm offering
 it as a free PDF download to the first ten readers of this interview who use the offer code "lapinchocolat" at: https://gum.co/farmlandsprimer



Thank you all so much for reading! I had so much fun learning more about Apple Atti and theFarmland Monsters! 
Make sure to check out Apple Atti's tumblr, the Farmland Monsters tumblr, and the official Farmland Monsters website~
Don't forget to check out the special offer located right above!

Any artists you think I should check out? Email me or drop me a message on any of social networking sites!
Have a great day chocoholics! 

~Lapin Chocolat

Wednesday, April 15, 2015

Artist Appreciation: Interview with Princess Koneko-chan


Hello Everyone! Here is the first article in my Artist Appreciation posts where I interview some of my favourite (and your requested) artists! This week, I was given the chance to interview on of my most favourite artists, and her fangtastic original character, Koneko-chan!

Koneko-Chan is a fictional character who often sports real-life cute fashions, such as gyaru and lolita, as well as real-life fashion brands. She is a self-proclaimed princess, who loves cutesy stuff with a side of creepy! She is striving to be the "Barbie" of creepy cute!

Enough of my intro, let's get to know the artist behind the creepily cute beauty!




Koneko-Chan Booth

Me: Who are you and what do you do?

Dashi: I want to start out by letting you know how honored I am to be interviewed in this fashion! Thank you so much for having me and being interested in my work! To give you a quick summary of myself; I've been prowling the internet under the name Dashiana/Dashi for a while. I’m a twenty-something-year-old game artist with a passion towards things cute, pink and sparkly! While maintaining an office job at a fairly large game studio, I run what I consider an aspiring lifestyle brand, Princess Koneko-Chan, during my free-time.



Me: Why do you do what you do?

Dashi: My chosen mediums of self expression have always been drawing and writing. Drawing even more so, since I consider myself a very visual person. I've never really stopped to consider why, most likely because, like to many others who draw or write, creative output has grown into a second nature. Neil Gaiman’s “Everybody has a secret world inside of them” also comes to mind, whenever I get asked something along these lines. Drawing is how I explore mine.


Me: How do you work?

Dashi: My working process, be it drawing or writing, is always laced with gallons of green tea and
long walking breaks with my dog. As far as the actual drawing process is concerned, majority of my work starts out as a wonky pencil sketch on a small sketch pad I keep with me at all times, should inspiration strike unexpectedly. And when I sketch, I’m usually not too concerned with proportions, perspectives or anything that falls under the “neat and well thought of” umbrella. This is mainly because I feel composition is the key ingredient to all great art - and because my sketches always end up completely reconstructed in Photoshop CC. Or alternatively, Paint Tool SAI, which I use a lot with my Koneko-Chan related art.  


Koneko-Chan WIP



Me: How did the creation of Koneko-chan happen?

Dashi: I’m always extremely enthusiastic to answer any and every question about Koneko-Chan, so thank you so much for asking!

To give a quick summary, I’m going to quote one of my previous interviews and say that Koneko-Chan is a fierce monster princess from her head to her feet, even if her face is full of teeth! She is a self-proclaimed princess, who loves everything cute - often with a side of creepy. She is striving to be the "Barbie" of creepy and cute, and enjoys sporting all sorts of different fashions and professions. She adamantly believes you can make your shortcomings into your strong points, and become anything you aspire to be. So she became a princess! She is also a firm believer in the power of pink and likes to wear all sorts of things, including (but not limited to) dresses and lingerie to show her fellow monsters that there’s a lot of positive power in things that are traditionally considered feminine.

Her creation was actually very organic, in a sense that it happened slowly over time. When I was still attending Upper Secondary School, I was heavily invested into comics and drew a bunch of my own. My favorite one to draw at the time was one about a monster hunter, who ran a Hotel in the middle of a gothic fantasy land. Koneko-Chan, a supporting character, was a regular guest at this hotel, and had a huge crush on the main character. The comic never made it past page 15, but Koneko-Chan kept showing up in my sketchpads very regularly long after I shelved the comic.

Koneko and Friends
When I graduated from Upper Secondary, I got acquainted with Japanese street fashion - which to this day, is one of my biggest inspirations! However, back then, I felt like I was never this-or-that enough to wear any of it, so Koneko-Chan became the mannequin for all my fashion dreams. I used draw her sporting lolita and gyaru inspired outfits, as well as donning different seifukus and cosplaying as various characters. In the light of how much confidence I have gained since, in retrospect, she kind of helped me through a very awkward phase in my life where I was very insecure about myself.

I hope I can pass the positivity forward and she can help other people gain confidence as well!


Me: What is your dream project?

Koneko and Friends Chibi
Dashi: I consider Koneko-Chan my dream project. She is something I feel deeply and passionately about, and delivering new content to the gnawesome audience she has garnered is the best part of my week! I consider it both a huge privilege and honor to influence, and to be influenced by, such an amazing group of people. I like to refer to Koneko-Chan’s fans as the monster royalty, because in my books, people who are willing to give Koneko-Chan the time of day, are nowhere short of being regal.

My dream projects within this dream project would be to expand the universe around Koneko-Chan! I’d love to develop her into a Hello Kitty/Emily the Strange/Ruby Gloom type of a character based lifestyle brand, as well as expand the creepy cute kingdom around her with new characters and places. Maybe one day, she will gain the status of a creepy cute “Barbie” she dreams of being!

Me: Does Koneko-chan have anything to say towards her fans?

Dashi: Koneko is ultimately, as the story of her creation might suggest, about self-acceptance and self-empowerment. She encourages monsters of every gender and age to embrace their inner bad-ass princess or prince, and treat themselves like the monster royalty they are! Be glad, be rad, and take no bullshit!



Thank you all so much for reading! I had so much fun learning more about one of my favourite artists and characters, I hope y'all did too! Koneko-chan is a huge inspiration for me, body image and confidence has always been an issue for me. But Koneko-chan always gives me faith that you can be beautiful no matter what!

Remember to check out Dashi and Princess Koneko-chan's Facebook, Instagram, Tumblr,  Etsy and Society6 Store!


Koneko-Chan Merch


Any artists you think I should check out? Email me or drop me a message on any of social networking sites!
Have a great day chocoholics! 



~Lapin Chocolat


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